Cyndre from Existential Worlds has a very nice guide to Karazhan (he calls it a review) in two parts here and here. Of course that comes with the usual *SPOILER* warning, if you don't want to know what lies ahead, don't read it. I tend to avoid spoilers for solo content, but apparently Karazhan is challenging, and wiping your raid group because you weren't informed and wanted to be surprised is not the thing to do.
The most important thing to know is that Karazhan is on a 7-day instance timer, which makes it hard for guilds to go there every night with a different group of people. If the guild started going there with two teams, A and B, for the remainder of the week they can't go there with a group containing members from both groups. Group A needs to stay together, and can replace dropouts only with people who haven't been to Karazhan that week. An organisational nightmare for large guilds.
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