Muckbeast definitely hates Bill Roper. While I can't say who is responsible, I must say the stats and abilities of Champions Online confuse me, and seeing that a respec costs $12.50 from the Champion Online item shop makes me think that this might be deliberate. Spinks asks whether Champions Online is on the ropes. Bootae can't stand leveling in Aion. Keen doesn't like crafting in Aion. Syncaine warns that by buying Aion you support clones over innovation. And everybody complains about the chat in Aion, which is full of gold spam.
And I'm sitting here thinking "Boy, that went fast!". While Raph Koster probably would say that his universal curve of MMO growth technically still fits, the timescale of that curve obviously has changed a lot this decade. Games like Everquest or World of Warcraft took years before they peaked, the games of 2008 and 2009 peaked after a few weaks, and then often declined rapidly. It has become so bad that companies nowadays only release the number of beta applicants, and then you'll never hear subscription numbers. Anyone know how many people play Aion and Champions Online (not counting Asia)?
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