Saturday, September 12, 2009

Hand of Reckoning

My paladin reached level 16, and got the Hand of Reckoning spell. 30 yards range, which is three times his previous longest pull range, instant, and dealing awesome damage when used for pulling. Probably one of the best pulling spells in World of Warcraft. And that completely transforms the paladin at level 16 from a somewhat boring, zero-button fighter, to an insane killing machine. Hand of Reckoning at 30 yards, Judgement of Light at 10 yards, hit the mob with a huge hammer at close range, dead, next pull.

All in all, the newbie paladin experience not only has changed significantly from vanilla WoW to today, but it is also somewhat incongruous, with the new spells being noticeably different from the old. Furthermore the paladin plays like a jack of all trades, master of all. Easily outdamages both warrior and priest, while keeping the advantages of both classes. Fun? Yes! Balanced? I don't think so. Definitely not during the leveling phase.

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