Wednesday, January 26, 2011

Nerf or bringing the flow back?

I usually don't read patch notes of the public test realm for World of Warcraft, for the simple reason that it's a test realm, and the patch notes tend to get changed before going live. But one bit of news about patch 4.0.6. caught my eyes: In future you will be able to farm justice points in normal dungeons. The daily normal random dungeon has it's justice point rewards doubled, and the bosses in the "reputation" dungeons now give 30 JP each, up from zero.

The result will be that people who currently have problems doing heroics for whatever reasons (too long, too hard, too likely to fail in a PuG), can run normal dungeons instead, and get beyond the iLevel 333 reward level of the items dropping in normal dungeons. And as success always depends on a combination of skill and gear, this ultimately will make heroics easier.

Now of course some people like heroics in their current difficulty level (I like them in guild groups), and will claim that this is Blizzard catering to the lowest common denominator and nerfing heroics. But for those who feel stuck, because they already got all possible gear from normal dungeons and can't make the jump to heroics, this change will bring back the flow of the game. Having the option of running normal dungeons to improve gear, instead of farming daily quests for reputation gear, is more fun to a lot of people.

So what do you think about these changes? Are you crying "nerf", or are the justice point rewards in normal dungeons bringing the flow back into your WoW?

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