Many of my readers are bloggers themselves, which is why we call this a "blogosphere", in which ideas bounce around back and forth between writers. It is often impossible to say who started a specific concept or idea. So I'm not claiming that me writing MMORPG journal entries is in any way original. One of my readers, mbp, is also running a LotRO journal. I want to quote something about a LotRO "feature" from there, because it already annoyed me, and I haven't written about it yet: "One feature that I sorely miss is the ability to adjust the size of the user interface (menus, text and icons) independently of the screen resolution. I have a 1280x1024 pixel LCD monitor and if I use a lower resolution the image seems blurred as it tries to stretch to fill the screen. Unfortunately at 1280 x 1024 the on screen interface is too small for my liking but I cannot find a way to get it bigger. I now have a choice of blurry 1024x768 or squinty 1280x1024. It is quite possible I am overlooking something here - it seems like a glaring omission to me. I imagine people with 1600x1200 LCDs must be really suffering on this one.
You might be aware that I just bought a new high-end gaming computer with a dual core processor, more RAM than necessary, and a Geforce 8800 GTS 640 MB graphics card. So given my horsepower of course I tried to get the max out of it when playing LotRO and initially turned up the resolution to 1600 x 1200. And as mbp writes it is impossible to play LotRO at that resolution, because your user-interface becomes far too tiny. You *can* increase the chat font size, but not all the other fonts (like the quest journal) and user-interface elements. So I had to compromise at 1280 x 1024 resolution, where I still can read everything, but the game isn't too low in resolution. World of Warcraft is *much* better in that respect, having a scaleable (and fully modable) user-interface.