My guild did a short Karazhan raid last night, and I went along with my frostmage, who hadn't raided much yet, and got several nice epics. But since Blizzard has reduced the health of all raid mobs down by 30%, Karazhan was too easy for an experienced raiding guild with several raiders wearing much higher level gear. We had 4 mages in the raid, and our strategy at Moroes was "gather Moroes and all the adds on one spot, then AoE". This continued all the way through, we cleaned out the place in less than 3 hours, and even the final boss, the prince, just took 97 seconds to nuke to death. Nightbane never got around to use a single fear, we didn't need a beam rotation on Netherspite, all the bosses just fell over death before they could do anything serious.
I would have loved Karazhan if it had been like this in January 2007, with the mobs having low health like this, and no key requirement. It would have allowed even casual guilds to get into raiding shortly after doing a couple of level 70 dungeons. In October 2008 the changes are kind of silly. Even if there is anyone left who hasn't seen Karazhan yet, he'll still get better gear in Northrend in a month. And for those who already raided, the nerf just removes all strategy from the raid. At its current state the Karazhan bosses should give much less badges of justice, and there should be a "heroic" version where the bosses have more health and drop more badges. If the first raid dungeon in Wrath of the Lich King is like this, I'll be happy. But having an ultra-hard dungeon at the start of an expansion and nerfing it into sillyness at the end doesn't sound like a good plan to me.
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