Syncaine from Hardcore Casual is throwing down the gauntlet: He believes that EVE Online has all the answers to all the issues that plague other MMORPGs, and challenges everyone to prove him wrong. My general opinion is that by solving many things differently than other MMORPGs, EVE simply has different issues. The problems the average player has in a game that allows non-consentual PvP which can cost you your cargo and more are simply not the same as those of a PvE-centric game with a bit of loss-free consentual PvP thrown in. I mean, in WoW you actually can still get rewards for losing every single PvP battle without it costing you anything.
I agree that the single-server setup of EVE has advantages when it comes to scalability and the ability to play with or against any other EVE player, without being hindered by artificial server borders. But this only works because space in EVE is so vast. There is no Ironforge where thousands of players could turn up at the same time and overload the server. Space travel in EVE can get rather boring, because of space being so vast and empty.
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